Insurmountable game review11/29/2022 The views are astounding, especially as you reach higher peaks in your journey, and if you've ever been lucky enough to look down from the top of a mountain, you know that capturing that level of majesty is pretty hard. Insurmountable's normal difficulty level has its benefits. I found this game tough enough on the normal difficulty level, even with lucky finds and well-timed caves or shrines to take care of my depleting status bars, and then I recalled that there are higher difficulties to unlock. Your energy seems to plummet in this stony terrain, and should you run out of tent usages (you only have three for each tent, but as luck may or may not have it, you will probably stumble upon more) and are unlucky enough not to come across any timely caves for shelter, your warmth bar will regularly be low.Īs if that weren't enough for you to deal with, there are also storms and general inclement weather to add another sizable wrench to your carefully laid plans. Reaching this zone is an indicator that you're in the home stretch, but reaching the summit is going to take some careful conservation, planning and luck. The trouble with taking the longer (and theoretically safer) route is that you eventually climb high enough to spend more time in the "death zone," where your oxygen starts to trickle down at an alarmingly quick and steady rate. Slow and steady wins the race … sometimes.Įvery choice has a consequence. I know the highlighted tile that signals the finish line is right there! Do what you will, but I speak from experience. This is where your choices start to come into play it can be tempting to scamper up a tall cliff to reach your destination, but it's often more practical to take a longer way around, where you will hopefully avoid a fall - or worse. Thankfully, you can experience the joys and literal pitfalls virtually with Insurmountable! Some of the tiles you travel on and climb up can also cause you to slip, dislodge rocks to impale you, or maim you slightly. In case you didn't know before, let me fill you in: It's pretty dangerous, risky, and hard work. On that note, even with its beautiful views and breathtaking vantage points to take in the Northern Lights, Insurmountable doesn't seem to be a great advertisement for actual mountaineering. It makes sense, since on an actual mountain, a lack of sleep would affect you mentally, emotionally, and physically, causing you to misstep and see things that aren't actually there. While you will need to keep an eye on your various status bars - energy, health, oxygen, sanity and warmth - energy can and likely will become one of your biggest barriers in this game (at least early on), so it's almost always a good idea to find ways around using too much. Some of the three mountaineers you can play as will have skills and attributes to assist in this area as well. There is gear, most of which you will find along the way (see the above comment about dead hikers, which, while rather morbid, still thankfully happens more often than I would have thought) that can reduce the amount of energy you spend on certain tiles. The tiles are categorized as ice, snow and stone, and your energy levels deplete more on some tiles than on others. By the way, these are all things that can happen in the game (and on an actual mountain), so the simulation aspects are spot-on.Īs in so many games before it, the landscape in Insurmountable is comprised of hexagonal tiles, but the tiles are staggered into peaks and valleys, offering a considerably more 3D experience than the flat terrain that often holds them. Happenstance can leave you mangled at the bottom of a mountain crevasse, eaten by mountain lions, or bleeding profusely from a random, falling rock. After all, when climbing a mountain, even when you are the most prepared adventurer ever, you are still at the mercy of Lady Luck, just as you are when playing a roguelike. It's not surprising that Insurmountable is a survival roguelike game when you consider how very alike the two concepts - mountaineering and playing roguelike games - are. In theory, you have everything you need to succeed, and if you don't, you have plenty of opportunity to find dead adventurers who conveniently died with their provisions in their sacks and on their person (yes, really) to steal from, so up the mountain you go. You're a very experienced hiker, and in fairness, you are pretty good at what you do. After selecting one of three climbers - Adventurer, Journalist and Scientist, all of whom have unique survival bonuses (and faults) - you are plopped down, totally alone, at the base of a mountain, with nothing but the clothes on your back and a pack with a tent and (maybe) a can of beans. This point gets nailed home when you play Insurmountable.
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